2015-06-05, 04:32 PM
I can understand the intention to the Paladin nerf, but since they primarily use Blast for bossing, it was clearly not what they were thinking.
Here's how I would have done it: I'd keep the Blast cooldown, but instead making the charges do more damage and have more lines. Or give Paladins a skill similar to Bishop's hyper skill, where the charges can only hit one monster, but do more lines and have higher attack speed.
Here's how I would have done it: I'd keep the Blast cooldown, but instead making the charges do more damage and have more lines. Or give Paladins a skill similar to Bishop's hyper skill, where the charges can only hit one monster, but do more lines and have higher attack speed.

