2015-06-04, 06:09 PM
So Heal and dispel both get cooldowns... because... Nexon Logic
It's hardly like either of those skills were in high demand due to the inherent lack of a universal pot cooldown in this game. Do they think heal training at lower levels is OP and tried nerfing that?
The 25% elemental ignore passive is nice, no complaints there.
And Resurrection gets a much needed 3 seconds of invincibility after it's cast. An improvement I guess. Maybe an "Resurrection can ignore death counter x amount of times per boss battle" stat would keep it more relevant, but the 3 seconds of invincibility is nice to have a controlled revive and save on buff time in bosses.
Overall review: Meh. OH THE CIRCLE OF LIFE
It's hardly like either of those skills were in high demand due to the inherent lack of a universal pot cooldown in this game. Do they think heal training at lower levels is OP and tried nerfing that?
The 25% elemental ignore passive is nice, no complaints there.
And Resurrection gets a much needed 3 seconds of invincibility after it's cast. An improvement I guess. Maybe an "Resurrection can ignore death counter x amount of times per boss battle" stat would keep it more relevant, but the 3 seconds of invincibility is nice to have a controlled revive and save on buff time in bosses.
Overall review: Meh. OH THE CIRCLE OF LIFE

