Patch Available - JMS 3.39
#15
According to Silver Bullet blog and jMS official website,
-Attack 10 times -> 2 times delay 930ms -> 570ms
-Godspeed Shinsoku hyper still gives 1 extra hit

Before: Shinsoku with hyper
1000ms / 930ms = 1.07 attack cycle per second
1.07 * 11hits = 11.82 hits per second
With booster, around 12-13 hits per second

After: Shinsoku with hyper
1000ms / 570ms = 1.75 attack cycle per second
1.75 * 3hits = 5.26 hits per second
With booster(assumed it works), around 6-7 hits per second.

Correct me if I am wrong, after revamp Hayato 1v1 skill got nerf.
Reply


Messages In This Thread
Patch Available - JMS 3.39 - by Notify - 2015-05-26, 08:31 PM
Patch Available - JMS 3.39 - by Reddish - 2015-05-26, 08:50 PM
Patch Available - JMS 3.39 - by Liable - 2015-05-26, 10:12 PM
Patch Available - JMS 3.39 - by Pythagoras - 2015-05-27, 03:11 AM
Patch Available - JMS 3.39 - by PoetryIsFail - 2015-05-27, 05:42 AM
Patch Available - JMS 3.39 - by Link - 2015-05-27, 12:33 PM
Patch Available - JMS 3.39 - by PirateIzzy - 2015-05-27, 02:52 PM
Patch Available - JMS 3.39 - by Silento - 2015-05-27, 03:26 PM
Patch Available - JMS 3.39 - by SwordStaker - 2015-05-27, 05:16 PM
Patch Available - JMS 3.39 - by PirateIzzy - 2015-05-27, 06:01 PM
Patch Available - JMS 3.39 - by fodjgngf - 2015-05-27, 06:36 PM
Patch Available - JMS 3.39 - by hadriel - 2015-05-28, 03:13 AM
Patch Available - JMS 3.39 - by Kirov - 2015-05-30, 07:02 PM
Patch Available - JMS 3.39 - by fodjgngf - 2015-05-30, 09:45 PM
Patch Available - JMS 3.39 - by areyouabc - 2015-06-01, 08:37 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)