2015-05-28, 09:13 PM
Gonna quote off of Max's blog.

Quote: Balancing affects many factors but among them, damage is something which is very important to a lot of users. We will be adding a system that allows users to measure a characters damage output.If this is essentially the same as Damage Analysis on DFO; this just can't come soon enough.

Quote: Within our 35 jobs, we are aiming to reduce their disparities while still keeping their individualized traits.As optimistic as I can be about this, experience from previous revamps just says not to get too hyped about it >.<. It would be nice to have skills for when you're 140+ though (and I don't mean Hypers/EXs).
Unlike previous character balancing, we will be working mainly on changing around combat skills so that each job has specific characteristics.
Quote:The third part is level growth experience.Here's hoping for quests that complements your leveling experience, and actually give a decent amount of EXP/reward. Quests currently feel as if they're either a hobby/side feature or an access requirement.

