2015-04-27, 01:32 AM
AlanTheMan Wrote:http://www.southperry.net/showthread.php?t=49311
I had a look at this thread. I think that he didn't use the most optimized solution for each job. He even used different skills in GMS and KMS for jobs that are identical in GMS and KMS. All I'm wondering is: how does this help us to see the difference between jobs? Or what is the purpose of doing this? (No offensive to JoeTang. He still has done a good job for us.)
If this doesn't tell much about the damages of jobs, how do I actually compare the damages between jobs?
Thanks guys!
Most if not all of the tables he has provided has not been updated for a long time and they are now out dated. At the time of his last update (which may not actually be reflected in the first post) there were some difference between KMS and GMS for the same job.
How does it help to see the difference between jobs? It only reveals half of what actually happens or is considered important in game.
What it does show is that it shows funding effectiveness. Majority of your funding is converted into ATT and STAT which is then multiplied by your skill% to convert into damage numbers (in simple terms). JT's table give you a %/s figure that helps you figure out in broad terms the damage multiplier.
Where, Damage = Funding x Damage multiplier.
Accuracy? His calculations and the skill set he uses go through a lot of scrutiny (as can be seen from the many pages of replies, which I highly recommend you read through if you seriously want to understand the tables). But as I have mentioned earlier, they have not been updated to the current versions of KMS and GMS.


