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What do JoeTang's calculations really mean?
#2
they tell us that if you somehow manage to actually pull off perfect ideal absolutely amazing attacking conditions 99% of the time you could be doing something better with your life.

edit: I got a warning for this? Lol, apparently playfully pointing out the massive difference in damage potential between the top meta classes and the bottom is a bad thing.

Zero single target, fastest 2, 51814%/s with absolute perfect gameplay, in a scenario that's incredibly hard to reproduce.

Hero single target, fastest 2, no sharp eyes. 12057%/s

Mihile single target, fastest 2, no sharp eyes. 7943%/s


Like, legit. There's a lot of classes that just don't perform well comparatively speaking. Zero's "balance" is how damn hard the class is to play. But Mihile has no excuse for being 34% weaker than another class in the same archetype. 10 maybe, but legit, there's a reason why you never see a lot of classes out and about. Maple's very much a damage game once you get to the end, and some classes just don't perform well at all for endgame content.
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What do JoeTang's calculations really mean? - by MuscleWizard - 2015-04-27, 01:27 AM

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