2015-04-14, 06:50 PM
Tsundere Wrote:Please be good please be good. I want this to be good. Please also be a sequel to Star Ocean 3.
It almost has to be. It can't be pre-SO4, SO4 in the timeline of the series was only a few years after the hyperspace age started/they switched out of the AD calendar. Pre-SO1/post-SO4, or post-SO2/pre-SO3 would be in boring time periods storywise, so I doubt those will happen either.
I like the character designs more than 4, and already with only 2 VAs confirmed the fMC has a VA I like. Concept art isn't as good as I would like but the ingame art is actually better than the concept art is. Hopefully the game has a decent number of playable characters, and I really want the varied movesets instead of copy/paste feeling that some of SO4s had compared to SO3. SO3 characters almost all had VERY different movesets. Albel and Peppita in particular, but the rest felt enough different from each other that it actually felt like you were playing different characters, too. SO4 didn't really give that feeling as much, they all felt about the same.
Really though, as long as it has combat on par with SO4, I don't care what they do with it; even with how crappy SO4's story was, I still put like 600 hours into it and had fun with everything except the glitchy piece of pomegranate postgame Wandering Dungeon, which was a black hole that regularly wasted 2-3 hours of dungeon crawling when the game froze, or, assuming you even made it to the end, still wasted that much time or more if EQ decides to RNG you to death, since there's no savepoints throughout. I really would have liked to have completely beaten that game by beating chaos EQ6W, but getting to her is just not worth it for how often she wiped me out, so I just settled for EQ4W and 6W Gabriel. Close enough, considering how hard Chaos mode was even before postgame.
Based on the interview it sounds like they are going back to SO3 in more ways than one, which is perfectly fine by me, SO3 was my favorite in the series.
Justin Wrote:Inb4 nerfed into the ground international version again *rolls eyes*
What do you mean by that? The international version was actually a lot harder than the original because a ton of game breaking equip bugs were fixed and a few character skills were made less incredibly overpowered.

