2015-04-08, 12:42 PM
FenixR Wrote:All in all, i defend the FP system due to the game being build around it, and thinking a bit about it, Nexon DFO crashed quite possible because they changed the FP system for the Burning one (Btw can someone remind me how that worked again?), making people eat the content faster than intended.
Nexon NA failed because they weren't supporting the game at all and were what, 3.5 years behind in content? I actually liked Blitz, and started playing again for a while until I realized they were never going to update the game/address all of the problems the game had/stop all the bots and hackers. All they had to do was support the game, that's all, and it would never have shut down. Blitz actually rewarded you for playing more in some ways, I played for about a month under that system and every day I managed to use up all the BP given. Both types of BP were acceptable to me, though I definitely preferred the 5 stage model since you could at least still get some drops. You got more and more EXP the more you played, at the cost of much higher repair costs. the ON/OFF was much less preferable due to 0% drop rate. The Blitz Burning Event was the best though, those events were tons of fun. BP didn't cause the game to fail, Nexon's lack of support did; I will say this, hackers and bots can DEFINITELY exploit Blitz much more easily than Fatigue, but that should NOT be the determining factor for using one or the other, there are other ways to fix those problems without massively restricting the legitimate community.
Even better than BP though would be leaving us the hell alone to play the game with no bonuses/penalties.

