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The return of Dungeon Fighter Online (OPEN BETA PT. I STARTS MARCH 24TH!).
Flonne Wrote:...It's a lazy system centered around F2P mobile gaming design, which is made for casual nongamers. It's a successful business model in that it will almost always render profits, but it's not necessarily a GOOD business model. It takes no risks and thus, while it will always make profits, it will never make the level of profits it has the potential to, at least not in the West. The East has a totally different business structure, they don't take as many risks and would rather have a mediocre business than fail in most cases...

I dunno, i can't simply group the FP System with F2P mobile gaming design because they don't monetize your lack of FP with Super potions that increase/recover it (Although Free FP pots exist for events and another made by one of the professions in the game, but those are limited to be used once per day) nor have the put seemingly impossible tasks that takes way too much grinding and a shortcut via paying money to clear it (Unless you count gold sellers but that's another beast). Grinding in this game is pure and simple like most MMO with little to no shortcuts with the exception that its paced out for several days instead of burning it all in the same day.

Neople implemented FP not to monetize people out of the system, although quite honestly i dunno if FP was implemented due to korea laws against gaming addiction since i'm not sure if the game was made before or after said laws. And yes this is DFOG, so said laws doesn't apply to this market, but the game since its conception has been made around the FP system limiting the grow and grind of players so they don't burn the content in a week or so. For a bit of comparison, it took me around 10 days of 2-3 hours of playing with a couple of 2x exp pots and 4 days of 2x exp event to reach around lvl 57-58 with two chars and still had time to reach another to 50, not to mention an extra 30fp for the pot given by the current events and another 20 fp on two weekends, if i could infinitely grind one character as much as i wanted for about 6 or 8 hours daily i bet i could reach max level on one character in less than 2 weeks without counting for 2x events.

All in all, i defend the FP system due to the game being build around it, and thinking a bit about it, Nexon DFO crashed quite possible because they changed the FP system for the Burning one (Btw can someone remind me how that worked again?), making people eat the content faster than intended.

Edit: Your other point stand since that is your personal opinion and gaming habits so nothing to do/discuss there.


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The return of Dungeon Fighter Online (OPEN BETA PT. I STARTS MARCH 24TH!). - by FenixR - 2015-04-08, 12:01 PM

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