2015-02-17, 05:27 AM
(This post was last modified: 2015-02-25, 09:11 AM by Randomcity2.)
Hmm . . . I'll take PeePeeAyeDeeKay 's answer as closest to correct, but can someone explain the pass / fail ratio thing that was screwing with my head on equips below 120? 120+ seems to only change color based on stats. And can someone in GMS verify with a screen shot that its possible to get higher than white and blue on root abyss equips or any 120+ boss drop armor through alchemy fusion. I know the limits of what's possible to achieve IF they even get random bonus stats from fusion. I fused about 12 Royal Ranger Beret's (bowman root abyss hats) with and without potential so far and none of them came out with anything besides exact default stats and sometimes changing from no potential to having potential and / or bonus potential. And I can verify that HP / MP counts as ~ 50 : 1 in stats. Accuracy / Avoid should be either 20: 1 or 40: 1. Speed / Jump is definitely something over 1: 1 but im not sure exactly what it is. I know its not 1: 1 because of my pensalir cape that i chaos scrolled that should be purple if it was 1:1 for speed / jump.
-edit-
O.O . . . it would appear that its 10 accuracy / avoid to 1 stat ?!?!?!?!?!? I was going over my accessory scrolling and it just doesn't add up unless that's the case.
-edit-
O.O . . . it would appear that its 10 accuracy / avoid to 1 stat ?!?!?!?!?!? I was going over my accessory scrolling and it just doesn't add up unless that's the case.

