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Training Reference Guide for All Thieves (Version 2.1)
#10
BelleShadow Wrote:why aren't dreamy ghosts for the 90-100 range with hermits? if you've got the right build (ie, a bit of fj and lvl 10 alc by around 95) then you can survive alright there with barb elixers (speaking from personal experience), and the exp there is really good and fast (if you don't get killed XD).
You answered one of my reasons for putting it there XP, others would be handling tengu, pot cost, not getting ksed out of your map.
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Training Reference Guide for All Thieves (Version 2.1) - by Daimean - 2009-01-23, 02:35 PM

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