2015-01-03, 12:42 AM
PeePeeAyeDeeKay Wrote:Link Skill management definitely needs to be improved. Right now, it's a royal pain in the arse to move link skills around. If they still want to keep it one character per link skill per instance, at the very least make it so we don't have to login to all 12+ characters to modify them.Mmm.. Defense is still useful... only on Hayatos since it gives 2.5% total damage for free. And they at that level hardly reached the 9999 def (49% total damage extra)
Another subject I'd like to see them improve on are Hyper Skill, Stat ones at the very least. The only ones I even find crucial are STR/DEX/INT/LUK/CRate/%MHP/DF respectively to each class. Critical Rate while probably necessary for most, is replaceable for some. Value of these Hypers feel pretty inferior to how they do in other games.
SpoilerNew ones I'd like to see on the other hand:
5-10% Status Ailment Resistance (MAYBE, since most jobs can already achieve about 70-85% if not more with 5x Cygnus and max Willpower?).
10%(?) Min Max Critical Damage.
HP & MP Regen (either flat or % at a decent amount) - sadly, this is generally more valued in situations where you have potion cooldowns.
I am wondering if the 15% MP is transformed into HP for Kannas....
About the rest I fully agree with you... Accuraccy is useless now.
Giving some Status Resistance is Great...
And how about giving 5% ADITIVE Ignore Monster Defense?
And now about Link Skills... it's time that Aran and Evan gives some love on them and gets one once at all!

