Rusty, read the edited part of my post. How is 6500 damage going to kill everybody? Only ranged classes without HB would die, exactly as you said.
HP washing should not be an option. It shouldn't exist. If you really want to put damage on a threshold where only washed ranged classes can survive, fix the way we increase our HP. More opportunities to scroll gear for HP, higher defense values, and more base HP on higher level equips to encourage the use of them should be the answer.
It looks to me like Shadowers just spam Boomerang Step and go into Dark Sight when he gets close. That's what the Shadower I BFed with today did. I don't get why that's risky o_o it's just slow.
Find me an archer with a 5k base min damage range. Actually, find me an archer with a 5k base max damage range - that's calling for at least level 160 with godly equips. Then add in Bigfoot's defense. Archers can't consistently hit 5k on crits unless their stats are godly. I dunno how well NLs do with that, though.
Why would get the toad boss?
HP washing should not be an option. It shouldn't exist. If you really want to put damage on a threshold where only washed ranged classes can survive, fix the way we increase our HP. More opportunities to scroll gear for HP, higher defense values, and more base HP on higher level equips to encourage the use of them should be the answer.
It looks to me like Shadowers just spam Boomerang Step and go into Dark Sight when he gets close. That's what the Shadower I BFed with today did. I don't get why that's risky o_o it's just slow.
iFrancisco Wrote:Both of you have made some interesting and worthwhile points. I would have to say though that 5k KB is still far too little. Last thing I would want (I suppose this is for me personally) is to be able to go up to BF and spam SB and afk (wait, I would be like a range character at Anego now -.-). Any decently leveled 4th job ranged character can hit over 5k very consistently; Maybe a 8-10k KB would fit the bill much better.
If there are complaints about BF as it is now for archers, I can't imagine the complaints when the toad boss comes to GMS with his 13k+ hits; you can't be able to kill every boss efficiently.
Find me an archer with a 5k base min damage range. Actually, find me an archer with a 5k base max damage range - that's calling for at least level 160 with godly equips. Then add in Bigfoot's defense. Archers can't consistently hit 5k on crits unless their stats are godly. I dunno how well NLs do with that, though.
Why would get the toad boss?

