2014-12-29, 03:09 PM
(This post was last modified: 2014-12-29, 04:13 PM by PeePeeAyeDeeKay.)
Link Skill management definitely needs to be improved. Right now, it's a royal pain in the arse to move link skills around. If they still want to keep it one character per link skill per instance, at the very least make it so we don't have to login to all 12+ characters to modify them.
Another subject I'd like to see them improve on are Hyper Skill, Stat ones at the very least. The only ones I even find crucial are STR/DEX/INT/LUK/CRate/%MHP/DF respectively to each class. Critical Rate while probably necessary for most, is replaceable for some. Value of these Hypers feel pretty inferior to how they do in other games.
5-10% Status Ailment Resistance (MAYBE, since most jobs can already achieve about 70-85% if not more with 5x Cygnus and max Willpower?).
10%(?) Min Max Critical Damage.
HP & MP Regen (either flat or % at a decent amount) - sadly, this is generally more valued in situations where you have potion cooldowns.
Another subject I'd like to see them improve on are Hyper Skill, Stat ones at the very least. The only ones I even find crucial are STR/DEX/INT/LUK/CRate/%MHP/DF respectively to each class. Critical Rate while probably necessary for most, is replaceable for some. Value of these Hypers feel pretty inferior to how they do in other games.
Spoiler
New ones I'd like to see on the other hand:5-10% Status Ailment Resistance (MAYBE, since most jobs can already achieve about 70-85% if not more with 5x Cygnus and max Willpower?).
10%(?) Min Max Critical Damage.
HP & MP Regen (either flat or % at a decent amount) - sadly, this is generally more valued in situations where you have potion cooldowns.

