2014-12-21, 03:51 AM
Hadriel made a table in another thread. I don't feel like searching so I'll explain the math. Assuming a 100% crit rate, increasing your average crit damage by x will increase your dps by (x/avgCrit+1)*100%. Your average crit damage is simply the mean of your min and max crit. Compute this in your case.
Ignoring secondary stats and stats from cards, inner ability, etc (they have minor impact in the damage formula), your damage is directly proportional to your %stat. We can use a similar formula. Increasing your %stat by y increases your dps by (y/%stat+100)*100%. Compute this in your case and compare. The higher of the two is better. If you want to know how much stat you need to beat the crit ring make an inequality and solve for y.
Ignoring secondary stats and stats from cards, inner ability, etc (they have minor impact in the damage formula), your damage is directly proportional to your %stat. We can use a similar formula. Increasing your %stat by y increases your dps by (y/%stat+100)*100%. Compute this in your case and compare. The higher of the two is better. If you want to know how much stat you need to beat the crit ring make an inequality and solve for y.

