2014-11-19, 08:08 PM
perhaps you could try with the honor medals. and use dalair kill 999999 quest to count. though that would be quite tedious and difficult since dalair quest does not appear in quest helper last time i checked
. you would have to open quest window or chat to him
i have done a regression analysis of the whole thing which i think is more accurate than the ones before since they were a bit rather piecemeal analysis. lets see the possible value of the boosts based on the data gathered,
the increase in base rate toward the end of experiment when more results came in changed many results from before and it can be concluded based on what was observed, that many of their drop boost features do not work as described.
columns lower and upper boost show the possible range of values at 95% confidence. that is sort of like saying we are 95% certain that it is within those two bounds. for those with more values tested we have a narrower bound, like base rate.
appears that greed pendant is no effect here.
showdown can be still said to be 30pc
mutant pig does not appear to give full listed boost nor does the overlapping 20pc equips. but I note that these appear to have been done earlier and back then they did end up being possible to be giving the full listed boosts. it could be explained if the nex people raised drop rate later in the event period. (but of course why would they do such a thing?)
sadly use coupon does not appear to give full boost either. however I would like to add that the use coupons, for me at least, may have had some sort of delay glitch in them, where you had to wait or CC to get it to start working. (it may have been 100pc if we went on the base rate from earlier tests so it could be saved if we think that they raised drop rate)
of course all the above assumes that the RNG is fair and that they have kept drop rate the same. If the RNG was biased in some way it would be harder to conclude whether the boosts in drop rate were as described
. you would have to open quest window or chat to himi have done a regression analysis of the whole thing which i think is more accurate than the ones before since they were a bit rather piecemeal analysis. lets see the possible value of the boosts based on the data gathered,
| Coefficients | Lower 95.0% | Upper 95.0% | lower range boost, rate | upper boost rate | notes | |
| Intercept (base rate) | 49.614 | 47.138 | 52.089 | 0.950 | 1.050 | 1 |
| Greed pendant | 0.831 | -3.764 | 5.426 | -0.076 | 0.109 | probably zero |
| Mutant Ribbon Pig familiar | 18.601 | 13.561 | 23.640 | 0.273 | 0.476 | not 60 |
| 2 x 20% drop equips + Greed pendant | 10.831 | 4.823 | 16.839 | 0.097 | 0.339 | not 60 nor 40 |
| 8 x 20% drop equips + Greed pendant + 20% additional drop on Greed | 69.386 | 63.378 | 75.394 | 1.277 | 1.520 | below 160 |
| 8 x 20% drop equips + Greed pendant + 20% additional drop on Greed + Wolf Underling familiar | 187.636 | 181.324 | 193.948 | 3.655 | 3.909 | 3.8 most likely |
| Greed pendant + 20% additional drop on Greed + Wolf Underling familiar | 58.786 | 53.033 | 64.540 | 1.069 | 1.301 | 1.2 probably |
| Mutant Ribbon Pig familiar + Greed pendant | 17.071 | 12.562 | 21.579 | 0.253 | 0.435 | not 80 nor 60 |
| Greed Pendant + 2x drop USE coupon | 34.986 | 29.233 | 40.740 | 0.589 | 0.821 | under 100pc. Not 120 |
| Showdown | 10.275 | 4.267 | 16.283 | 0.086 | 0.328 | 30 |
| Showdown + Greed | 9.486 | 3.733 | 15.240 | 0.075 | 0.307 | 30 |
the increase in base rate toward the end of experiment when more results came in changed many results from before and it can be concluded based on what was observed, that many of their drop boost features do not work as described.
columns lower and upper boost show the possible range of values at 95% confidence. that is sort of like saying we are 95% certain that it is within those two bounds. for those with more values tested we have a narrower bound, like base rate.
appears that greed pendant is no effect here.
showdown can be still said to be 30pc
mutant pig does not appear to give full listed boost nor does the overlapping 20pc equips. but I note that these appear to have been done earlier and back then they did end up being possible to be giving the full listed boosts. it could be explained if the nex people raised drop rate later in the event period. (but of course why would they do such a thing?)
sadly use coupon does not appear to give full boost either. however I would like to add that the use coupons, for me at least, may have had some sort of delay glitch in them, where you had to wait or CC to get it to start working. (it may have been 100pc if we went on the base rate from earlier tests so it could be saved if we think that they raised drop rate)
of course all the above assumes that the RNG is fair and that they have kept drop rate the same. If the RNG was biased in some way it would be harder to conclude whether the boosts in drop rate were as described

