2014-11-17, 07:24 PM
http://www.diablofans.com/news/48257-ptr...-datamined
DiabloFans has the PTR patch datamined. Looks like complete devastation to Marauder. Also some inexplicable nerf to Hydra. Basically nothing for every other class except zDPS WDs and Wrath regen nerf on Templar.
ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.
ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.
I think this obsoletes Tasker and Theo from the build unless you're trying to min-max the bolts it shoots when you're generating/moving. Ball Lightning with Meticulous Bolts and Hell Trapper will still be strong since it was built around self-attacking to begin with, but the damage bonus from "every active Sentry" basically means Bombardier's is even more important. Kridershot will probably be top of the line now to minimize Bolts from the Sentry too.
I'm not very high on Toughness, but even with Smokescreen, I will die if I shoot two Ball Lightnings and a single Damage Reflect mob walks into it in GR35+, let alone a pack. So while it's nice they're promoting the whole "DH should be attacking, not Sentries" they should fix how much damage DR does. Especially since they removed Nightstalker so you can't actually Smokescreen through it, and you can't stop any Ball Lightnings or active Immolation Arrows from hitting monsters that suddenly appear. I think if I want to be completely safe, there's like a 3 or 4 second Window between each DR that I can safely shoot. Otherwise, they last long enough that it'll proc DR when it comes back.
DiabloFans has the PTR patch datamined. Looks like complete devastation to Marauder. Also some inexplicable nerf to Hydra. Basically nothing for every other class except zDPS WDs and Wrath regen nerf on Templar.
ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.
ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.
I think this obsoletes Tasker and Theo from the build unless you're trying to min-max the bolts it shoots when you're generating/moving. Ball Lightning with Meticulous Bolts and Hell Trapper will still be strong since it was built around self-attacking to begin with, but the damage bonus from "every active Sentry" basically means Bombardier's is even more important. Kridershot will probably be top of the line now to minimize Bolts from the Sentry too.
I'm not very high on Toughness, but even with Smokescreen, I will die if I shoot two Ball Lightnings and a single Damage Reflect mob walks into it in GR35+, let alone a pack. So while it's nice they're promoting the whole "DH should be attacking, not Sentries" they should fix how much damage DR does. Especially since they removed Nightstalker so you can't actually Smokescreen through it, and you can't stop any Ball Lightnings or active Immolation Arrows from hitting monsters that suddenly appear. I think if I want to be completely safe, there's like a 3 or 4 second Window between each DR that I can safely shoot. Otherwise, they last long enough that it'll proc DR when it comes back.

