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Current Best Experience Gains
#3
The only problem is the party bonus that Warrior grounds gives, 20%. AFter about 2 or 3 members the exp rate share ratio goes way down, and so this is why people still preffered HoH over Golems back then unless they were a wide area attack user (going to use your term here) with a kanna and an hser outside the party. The only upside about it would be the amount of mobs/the rate of killing that would make up for some of the exp lost from the party play.

Also being from the same server the reason people might not be around (well for warrior grounds it's because people don't really like the area) is because; A people are thinking maple is getting too boring and there's nothing to look forward to so they quit, B School and not enough time to play, and C the fact that some people in Windia don't want to bother training (I'm not actually sure what it's like in other servers anymore so I'm not too sure about that).

I think most people stop leveling after 210 (or after 200 sometimes) is because they don't see any merit in it. It's just a status symbol of "Wow I have the dedication to hit cap level" and that most people wouldn't even view it as a range increase because of the fact of they've already got their range pretty much settled from their equips in the first place.

No exp cards don't work past 200.
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Messages In This Thread
Current Best Experience Gains - by Krysti - 2014-11-16, 06:53 PM
Current Best Experience Gains - by ultimax21 - 2014-11-16, 10:54 PM
Current Best Experience Gains - by Shads - 2014-11-16, 10:57 PM
Current Best Experience Gains - by Krysti - 2014-11-17, 04:07 AM
Current Best Experience Gains - by ODANA - 2014-11-19, 03:47 PM
Current Best Experience Gains - by FenixR - 2014-11-19, 05:01 PM

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