2014-11-14, 07:40 PM
SaptaZapta Wrote:Today's runs, with pig and greed pendant: 63, 69, 63, 82, 70, 72, 74, 63, 57
average = 68.1
Which is only a hair higher than pig alone (65.9), and not even 1.6x the "base rate". Variance is high and I'm sure RayGun will tell us that this doesn't rule out pig and pendant being multiplicative with each other, but it still looks really weird.
I think that probably means your greed pendant was not working?
the rise in drops is not statistically significant. it is like 2.2. standard dev for 1.6 is 8.11, divide by sqrt9 = 2.7 since it is multiple tests. Z is about 0.8, so well within 1.96, so no real diff. so you could basically say you got 1.6 today
could it be 1.8?
lower range of 95% CI with 1.8 is 65.9*1.8/1.6- 1.96*(8.57/sqrt9)
(EDIT - I made a new expected value for 1.8x drop based on your 1.6 - expect 74.135
68.53. since below this it is probably not 1.8 so your greed pendant not working today? So it is just outside so we can reject that 1.8
though it maybe because you got higher drop rate previous day. you did get higher than straat but only by like 2. it is just outside the range where we can say it could be 1.8. well either way it is still quite an extreme result so their RNG is kinda weird/ messed up
Also I should add that the stuff so far I have done only shows that the average rate of the RNG is close to what they said it should be. It does not mean their RNG actually works
many flaws with their RNG. I have noticed that good drops tend to often have a long period of not dropping and then suddenly drop in large numbers one after the other. This occurs surprisingly often. whereas you would expect the chance of two consecutive drops would be the chance of a one single drop squared/cubed etc. Basically if a drop is 1% chance, chance of two drops consecutive kills should be 0.01%, but it has occured way more often than that for me
so their RNG may have some correlation between consecutive rolls. this however will be much harder to test, unless we somehow get a large number of cheap laborers watching streams of maple play and noting the drops and time

if someone really has nothing to do and has heaps of spare time, or a large number of cheap laborers, perhaps they could study damage numbers and write up a spreadsheet of damage numbers. we can then see if their RNG is messed up and how. since here we only get a yes/no for drop and aggregated data.

