2014-11-12, 03:24 PM
SaptaZapta Wrote:I know they disappear. But I observed, upthread, that even after the familiar goes away, it still has some effect that slowly fades.
Might last as long as it has less than full vitality, or something along those lines. It bears investigating, but I think that can wait until the more common situations are cleared up.
I'm not sure about those x's being multiplicative. I know that when exp bonus lines got split up, multiplicative stacking of some buffs broke. So I'd rather check, if possible.
I can't ask anyone to waste events/cards/coupons/potions on these tests, but the familiars and skills just require time and the right class, so hopefully we can get to them.
When you put away a mutant snail familiar, like some seconds after it's gone it will heal your hp/mp again (once). This might be the case of drop rate familiars as well.
Like after they're put away, they recast their buff one more time. But like you said, this can be discussed later.
Yeah, tomorrow before the server check (if one is finding place) I'll run 10 times again on 200% drop gear along with my wolf underling.
If base drop is 100% and drop gears are additive whilst wolf is multiplactive, I should be getting 6 times the amount that you normally receive without any factors. So give or take 250 pens

