2014-11-01, 02:49 AM
Official site updated.
Guilds
Prisnaback Wetlands
Earth and Wind Trial Dungeons
Lunarre profile page
Symonne profile page
Accessories
Along with the Accessory page is a more detailed description of the new [Equipment Fusion System].
Accessories come with 4 slots on them, which you can see in the first screenshot. The darker lines are for the skill name, and the lighter line underneath is for its effect.
The first skill on an accessory is always there. The remaining three slots may or may not have skills when you obtain the Accessory. Weapons can also come with varying skills on them.
You can check your current skills in the Skill Sheet UI (by pressing R2).
Types of Skills
From the Skill Sheet, you can check the different types of skills available.
There are two types of skills; the [Basic Skills] from your Accessories, and combinations from them that create [Bonus Skills].
Accessory powers can vary, and they can come with different abilities. When these skills are put together, they can provide powerful effects. You can use this to find combinations that suit your play style.
Same: A bonus skill that appears when setting two skills with the same name. A small number will appear to the lower right of the skill to indicate how many of it is currently equipped.
In the screen shot, the fire skill [Mind] which gives MATK (+8% in this case) is equipped twice. [Same 2] appears, and the bonus skill is [Anthem] which reduces your flinch time by 6%.
Elm: A bonus skill that appears when neighbouring skills are activated.
In this screen shot, the [Bloody] skill is equipped, which provides +40 HP per hit on stunned enemies. I'm not sure what the neighbouring skill is, but the bonus skill is an [Elm 2] skill, [Divide] which provides a 10% reduction on non-elemental damage taken.
Union: A bonus skill that appears when a vertical column of skills is lined up.
In this screenshot, the [Union 1] skill is [Soldier] which provides +20 All Stats.
Accessory Fusion System
In ToZ, you may obtain weapons with the same name several times. Though they may have the same name, the power they hold may vary from one another. For this reason, the [Accessory Fusion System] exists to allow you to more easily choose the skills and powers that you like.
The Accessory Fusion System is used for accessories with the same name. It doesn't improve their basic ability, but improves the skills attached to the items, allowing you to add or change skills. You can perform this at an equipment merchant.
In the screenshots, Sorey has an earring with the [Rocking] skill, which reduces paralysis by 50%. He also has another earring with the same name but with the [Bloody] skill. Fusing them, the item gets a +1 and has both skills now.
Accessory Proficiency Level
The level of an accessory can be raised up to a rank of 5 from winning battles for various benefits. These can be fused for greater bonuses, used to craft powerful weapons, or spent to improve vendors, all things that will be helpful on your journey.
They also never clarify, but judging by past game equipment, this game has 3 accessory slots, possibly 4 with the medal. For Sorey, in any case, his equipment appears like this:
Weapon
Earring
Armor
Ring
Boots
Medal
Random item stats are a pretty fun RPG element. I quite liked them in Tales of the World games, but pomegranate the drop rate on those items was really bad for how long battles took, etc.
Guilds
Prisnaback Wetlands
Earth and Wind Trial Dungeons
Lunarre profile page
Symonne profile page
Accessories
Along with the Accessory page is a more detailed description of the new [Equipment Fusion System].
Accessories come with 4 slots on them, which you can see in the first screenshot. The darker lines are for the skill name, and the lighter line underneath is for its effect.
The first skill on an accessory is always there. The remaining three slots may or may not have skills when you obtain the Accessory. Weapons can also come with varying skills on them.
You can check your current skills in the Skill Sheet UI (by pressing R2).
Types of Skills
From the Skill Sheet, you can check the different types of skills available.
There are two types of skills; the [Basic Skills] from your Accessories, and combinations from them that create [Bonus Skills].
Accessory powers can vary, and they can come with different abilities. When these skills are put together, they can provide powerful effects. You can use this to find combinations that suit your play style.
Same: A bonus skill that appears when setting two skills with the same name. A small number will appear to the lower right of the skill to indicate how many of it is currently equipped.
In the screen shot, the fire skill [Mind] which gives MATK (+8% in this case) is equipped twice. [Same 2] appears, and the bonus skill is [Anthem] which reduces your flinch time by 6%.
Elm: A bonus skill that appears when neighbouring skills are activated.
In this screen shot, the [Bloody] skill is equipped, which provides +40 HP per hit on stunned enemies. I'm not sure what the neighbouring skill is, but the bonus skill is an [Elm 2] skill, [Divide] which provides a 10% reduction on non-elemental damage taken.
Union: A bonus skill that appears when a vertical column of skills is lined up.
In this screenshot, the [Union 1] skill is [Soldier] which provides +20 All Stats.
Accessory Fusion System
In ToZ, you may obtain weapons with the same name several times. Though they may have the same name, the power they hold may vary from one another. For this reason, the [Accessory Fusion System] exists to allow you to more easily choose the skills and powers that you like.
The Accessory Fusion System is used for accessories with the same name. It doesn't improve their basic ability, but improves the skills attached to the items, allowing you to add or change skills. You can perform this at an equipment merchant.
In the screenshots, Sorey has an earring with the [Rocking] skill, which reduces paralysis by 50%. He also has another earring with the same name but with the [Bloody] skill. Fusing them, the item gets a +1 and has both skills now.
Accessory Proficiency Level
The level of an accessory can be raised up to a rank of 5 from winning battles for various benefits. These can be fused for greater bonuses, used to craft powerful weapons, or spent to improve vendors, all things that will be helpful on your journey.
They also never clarify, but judging by past game equipment, this game has 3 accessory slots, possibly 4 with the medal. For Sorey, in any case, his equipment appears like this:
Weapon
Earring
Armor
Ring
Boots
Medal
Random item stats are a pretty fun RPG element. I quite liked them in Tales of the World games, but pomegranate the drop rate on those items was really bad for how long battles took, etc.

