2014-10-23, 04:32 AM
The 'freeze' you guys are experiencing is the mechanism in place to avoid desyncing. Back in Brawl if two people lagged, it'd still send and receive packets to players but if it delayed it'd fill it with garbage or send them later/delayed which led to desyncing. Smash 4 solves this by freezing both of you so the packets can be sent without desyncing. If the game freezes too much it eventually drops it as 'No Contest'.
Anyway.
![[Image: obkkoot.jpg]](https://i.imgur.com/obkkoot.jpg)
Anyway.
![[Image: obkkoot.jpg]](https://i.imgur.com/obkkoot.jpg)
Sakurai Wrote:Pic of the day. The giant screen in the Boxing Ring stage for Wii U reenacts the multiscreen effect seen in the arcade version of Punch-Out!! Looks like their aliases are displayed on the screen too.
By the way, today, October 23rd at 3 PM PST (October 23rd 11 PM UK time, October 24th 9 AM Sydney Time, we are streaming "Super Smash Bros. for Wii U: 50-Fact Extravaganza" (“Super Smash Bros. for Wii U: 50 Must-See Things”. You can watch the stream from the links below when it starts.
For Americas: http://www.nintendo.com/nintendo-direct/10-23-2014/
For Europe: http://www.nintendo.co.uk/Misc-/Nintendo...98557.html
For Oceania: http://www.nintendo.com.au/nintendodirect


. You can watch the stream from the links below when it starts.