2014-10-23, 03:48 AM
The draws to Mr. Lee's Island are:
1) Good exp that scales to your level, for all levels (unlike things like MPE or Evo, that also scale but have a limited level range; more like the original Red Leaf High)
2) Instanced, so you never need to deal with botters or otherwise fight for the maps.
3) Permanent mounts. (One-time reward each)
4) Wilderness Hunter's Buff (30 minutes +100 att, daily repeatable quest reward).
5) Personality traits (daily repeatable quest rewards).
Drawbacks:
1) No drops of any kind except the island's own quest items, and event drops. No meso or potions, even. (Might be seen as a plus, actually, as it keeps the botters away...)
2) No "town" area for buying potions.
3) No way off the island except winning, dying, timing out, or logging out / disconnecting.
4) Single entry. Would have been nicer to limit it to one hour total but allow re-entry if you die or disconnect, as long as you haven't used up your hour.
5) Solo.
So. How many of the draws will remain? How many of the drawbacks will be addressed?
Will it become a normal training area with maps you can grind (or bot) on for hours? Or will it become a Monster-Park type of place where you still have to move through maps (but will be able to go with a party, and maybe the maps will be sequential rather than random? Or a navigable random maze like Gollux's Labyrinth or the old Visitor's Ship?)
We'll have to wait and see, I suppose.
1) Good exp that scales to your level, for all levels (unlike things like MPE or Evo, that also scale but have a limited level range; more like the original Red Leaf High)
2) Instanced, so you never need to deal with botters or otherwise fight for the maps.
3) Permanent mounts. (One-time reward each)
4) Wilderness Hunter's Buff (30 minutes +100 att, daily repeatable quest reward).
5) Personality traits (daily repeatable quest rewards).
Drawbacks:
1) No drops of any kind except the island's own quest items, and event drops. No meso or potions, even. (Might be seen as a plus, actually, as it keeps the botters away...)
2) No "town" area for buying potions.
3) No way off the island except winning, dying, timing out, or logging out / disconnecting.
4) Single entry. Would have been nicer to limit it to one hour total but allow re-entry if you die or disconnect, as long as you haven't used up your hour.
5) Solo.
So. How many of the draws will remain? How many of the drawbacks will be addressed?
Will it become a normal training area with maps you can grind (or bot) on for hours? Or will it become a Monster-Park type of place where you still have to move through maps (but will be able to go with a party, and maybe the maps will be sequential rather than random? Or a navigable random maze like Gollux's Labyrinth or the old Visitor's Ship?)
We'll have to wait and see, I suppose.

