2014-10-22, 08:16 PM
I was trying to Reply to Thread but ended up giving the negative fruit, then the positive fruit to the post above. -.-
I don't have intimate knowledge of a Battle Mage above 12X, but it feels like it is now a melee I/L without Elemental Reset. That is to indicate that it is a nerf, but not nearly the nerf that is being expressed. While I don't advocate taking backward steps for any class, it doesn't look like a demotion below the mean considering the state of the game (KMS).
The speed reduction is the biggest problem I see. Party buffs are hardly a sticking point, too many indicates that you should be support/weaker, most classes only have a couple. Training using the new skills and without old skills still seems the same. Is Dodge that much of a sticking point too? I don't consider it so, what Battle Mages get is already more than most. The Reaper feels like it should negate the BKB cooldown.
I like what they are doing with Hyper Skills, it makes you think (a little bit) about what you actually want to do.
I don't have intimate knowledge of a Battle Mage above 12X, but it feels like it is now a melee I/L without Elemental Reset. That is to indicate that it is a nerf, but not nearly the nerf that is being expressed. While I don't advocate taking backward steps for any class, it doesn't look like a demotion below the mean considering the state of the game (KMS).
The speed reduction is the biggest problem I see. Party buffs are hardly a sticking point, too many indicates that you should be support/weaker, most classes only have a couple. Training using the new skills and without old skills still seems the same. Is Dodge that much of a sticking point too? I don't consider it so, what Battle Mages get is already more than most. The Reaper feels like it should negate the BKB cooldown.
I like what they are doing with Hyper Skills, it makes you think (a little bit) about what you actually want to do.

