2014-10-22, 01:24 AM
(This post was last modified: 2014-10-22, 03:01 AM by PeePeeAyeDeeKay.)
Battle Mage looks to have kept their "dark" theme with emphasis on "Reaper".
Auras - ALL auras have a 3 second cooldown and can NOT be stacked.
Wild Hunter doesn't seem to have many changes. They do put emphasis on "Jaguar" however.
Mechanic looks to have their "Tank Mode" moved to 3rd with emphasis on the two firing modes. May have gained Pinpoint Rockets as well
- Death/Death's Contract (I/II/III).
- Yellow Aura - 1st - 20 move speed, 1 attack speed. Passive 20 move speed, 15 max speed, 20 jump, 1 attack speed.
- Drain Aura - 2nd - It is what it sounds like. Blood Drain, party version. 10% of damage HP drain. Passive 1k HP/4 sec, 1% max HP recovery when collecting souls.
- Blue Aura - 3rd - 20% status resistance, 15% damage absorb. Passive 30% elemental/status, 100% defense, 20% damage absorb.
- Dark Aura - 4th - 15% damage increase. Passive 30% damage increase.
- Debuff Aura - 4th - Reduces target's defense. 20% defense shred. Refreshes per 5 secs.
- Dark Aura - Boss Killer - HYPER - 10% boss damage
- Debuff Aura - Elemental Reset - HYPER - 10% resistance shred.
- Blue Aura - Dispel Magic - HYPER (Interval party dispel.) - Dispel every 5 seconds.
Auras - ALL auras have a 3 second cooldown and can NOT be stacked.
Wild Hunter doesn't seem to have many changes. They do put emphasis on "Jaguar" however.
- Wild Vulcan (Wild Arrow Blast) - Can target multiple enemies while in "Jaguar".
- Drill Container - 4th - "Install" skill, 430% damage, 10 target, every 8 seconds. 30 secs cooldown.
- Flash Rain - HYPER - 380% damage, 11 times, 15 targets, 15 secs cooldown.
Mechanic looks to have their "Tank Mode" moved to 3rd with emphasis on the two firing modes. May have gained Pinpoint Rockets as well
- Beam Launcer RM7 - stationary turret? Reminds me of Heimer turrets. 250% damage, 400% self destruct damage.
- Homing Missile/Advanced Homing Missile. - 360%/500% damage.
- Massive Fire: Splash - 3rd - seems to be the new laser? - 350% damage, 8 target, 4 hit.
- Massive Fire: IRON - 3rd - seems to be the new siege? - 1000% damage, 1 target, 2 hit.
- Massive Fire: Splash-F - 4th upgrade - 545% damage, 8 target, 6 hit.
- Massive Fire: IRON-B - 4th upgrade - First hit 1600% damage to 1 target, 2 hits. Secondary explosion 850% damage to 4 targets, 1 hit.

