2014-10-21, 01:24 AM
HighOnMushrooms Wrote:I mean it's not really out of nowhere... half of Edelstein is the mine. :p
True. Though, I feel they can be improved quite a bit on the visuals conceptually(thinking of Sanctuary-esque "summoning" animation). The Stone Hand skills feel more of utility than damage.
Force Hand - Pull targets towards you. I'm not sure why they decided on push when BaMs are suppose to be CQC.
Grappling Hand - Slow is useless for the most part IMO. A bind or snare would be more useful late game.
Crushing Hand - Stun isn't useful during bossing as they can't be stunned. I'm thinking they could have made this into a defense debuff, or damage intake debuff like Lightning Edge.
If they had kept the changes from KMST, you'd end up using Prime/Another for bossing primarily it would seem because of the start up delay. The delay would only be reduced when you're standing in one spot holding down the skill key. As I remember, the DPS on Stone Hand skills were pretty bad?
The visuals on the Blows were nice(Definitely like the fact they made the animations flux between Blows.), but were a tad too metallic and modern for an arcanepunk look IMO.
An issue they need to fix is their Stance. Either change 3rd job Stance to something else, or replace the Stance rate on Battle Master with something else.
Looking at BaM concept art.. L> mechanical reaper summons like Mech bots? :o

