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Super Smash Bros. Wii U and 3DS Discussion
Zerard Wrote:I guess the design of the controls is really more if an issue for the more serious players. Inputs are often misread with the circle pad; I noticed this even the demo version. In a critical moment, that can be fatal in making or breaking the experience. I'm sure there a players that are more on the other side of this and brush it off, and that's because matches aren't as big of a deal to them. Otherwise, smash is fun today because it's been fun all along.

Though of course that last statement is more admittedly my own personal opinion than an objective conclusion.

i'm curious about what you mean by imputs? which specifically rather?

my only issue so far besides tilts is doind shorthop attacks, and i can't time falling attacks to strike before hitting the ground.
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Super Smash Bros. Wii U and 3DS Discussion - by ShinkuDragon - 2014-10-19, 08:00 PM

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