2014-10-03, 03:30 PM
Holypie Wrote:Kyrastri: mafia[COLOR="#cc8899"]
MasPan: mafia
Hypermug: got jailkept.
But yeah, you can confirm that I'm not bsing because my first post on days 2 and 3 I said I had a bad feeling about the people who flipped scum on investigation. Mafia lynch immunity, even one shot is a pretty insane power.
Also this is the second time that Mas is (very likely) a harmful role and was lynched off and didn't die.
I can guarantee you're either lying or very, very misinformed about at least one aspect. I'd like to know specifically what your "investigation" of me said, because you got a blatantly wrong answer or drew a blatantly wrong conclusion from the result PM.
I'm also still holding my finger on the trigger for Holypie's detonation. I thought I'd do that as an act of generosity, to show that I'm not acting against the town explicitly - in fact, the mafia tried to kill me on night 1 and failed and I've been working towards killing the person who did it, though I had to kill at least one person to be able to because of how my ability works.
I would appreciate you all not wasting another day lynching me, but I'm content to just detonate [MENTION=41]Holypie[/MENTION]; if I have to. I've already shown that I'm capable of it. You can take the fact that I haven't detonated him yet as a sign that I'm willing to work with, not against, the town.
-Edit-
Also, I have primed myself for detonation following the failed lynch yesterday as part of how my role functions. I cannot detonate a single target - I MUST detonate all primed targets or NONE. In other words, I have no reason to detonate Holypie unless I'm going to die anyway. So if you really believe that he is the detective, it's not really in anyone's best interests to waste more time trying to kill me when I'm due to die when I blow up my Night 1 attacker tomorrow anyway. By priming them, the priming on Holypie will wear off and he will no longer be threatened.[/COLOR]

