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Extra Credits - Free to Play Is Currently Broken - How High Costs Drive Players Away
#39
Lazershock Wrote:Definitely agreeable, it certainly CAN work. The real problem is that its a somewhat risky model to use if you're just starting out and don't have a huge playerbase behind your game, you'd be fine once your game takes off (assuming it does) but the first few months would be very rough financially i'd imagine.

Honestly thats probably why alot of companies end up resorting to the pay2win approach, they don't think their customers would spend money otherwise (or they don't have a large enough playerbase to generate sufficient profit)

By that perspective, how can you justify that ideology when the playerbase peaked in 2007-2008 and has steadily gone down hill (almost 75% of its player base). Granted cash shop had gachapon as it's "main source" of "pay2win" but it was nothing compared to the cube implementation, in fact I would argue it was much more manageable.

Though if you're speaking generally I can understand, but maplestory went the opposite approach and has lasted 10 years and still maintains a 20-25k base, vs the 100k+ they used to maintain
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Extra Credits - Free to Play Is Currently Broken - How High Costs Drive Players Away - by KhainiWest - 2014-09-19, 06:04 PM

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