2014-09-19, 02:20 PM
Malthe Wrote:Trading helped TF2 a lot too when that also had a small playerbase (And now the playerbase is much larger and still only growing).
TF2 growed a LOT after going F2P and gaining tradeable cosmetics/weapons and stuff like it.
Definitely agreeable, it certainly CAN work. The real problem is that its a somewhat risky model to use if you're just starting out and don't have a huge playerbase behind your game, you'd be fine once your game takes off (assuming it does) but the first few months would be very rough financially i'd imagine.
Honestly thats probably why alot of companies end up resorting to the pay2win approach, they don't think their customers would spend money otherwise (or they don't have a large enough playerbase to generate sufficient profit)

