2014-09-11, 02:37 PM
Grey Wrote:After the JMS familiar update, any familiars you had before will maintain their ability, but any that you get after are basically just like equips, they have a potential based on their rank, so for example, Castle Golems are legendary, so they'd have legendary potential. They also added a Mythic rank of familiars, have no idea how that works in terms of potential, but it's for like mythical bosses and such. I believe they added a method of cubing the potential, but I'm not sure if you could increase rank since it's based on the familiar.
This, by the way, is why all of our new familiars have the effect of increasing STR, DEX, INT, and LUK by 3. They weren't assigned an effect because it was expected that they'd just have familiar, so it defaults to that effect.
You can also combine familiars within a certain range of levels (I think, basically feeding a familiar to another) which increases its stats, like how much damage the familiar does.
They combined Smithing and Accessory Crafting during Chaos (Renaissance) and released Monster Tamer as a third profession instead. You can summon up to 3 different familiars.
JMS v205 - Familiar Potential
When you say "familiar you had before", does that mean the actual familiar, or will the cards keep the potential?
In other words, should I stockpile Jr. Boogie familiar cards for future new chars, or will they become useless if we get that revamp?

