2014-09-08, 11:54 AM
There are basically 2 flaws in the drop rate system, from what Mazz writes.
1) The automatic assumption that, without attacking, "passive" party members will default to the active attacker's drop rate
2) The inability to directly individualise drops to drop rate
The first part is a simple coding issue I believe. The second is more tedious, but is necessary to fix. Having 22x drop but only getting 4.5x is absolutely unacceptable. edit: the reverse is true too: getting more drops from a solo than a full party of 6 is equally unacceptable.
Hadriel
1) The automatic assumption that, without attacking, "passive" party members will default to the active attacker's drop rate
2) The inability to directly individualise drops to drop rate
The first part is a simple coding issue I believe. The second is more tedious, but is necessary to fix. Having 22x drop but only getting 4.5x is absolutely unacceptable. edit: the reverse is true too: getting more drops from a solo than a full party of 6 is equally unacceptable.
Ramble
Hadriel

