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Tower of OZ could change?
#7
I would bet there are less than ten in some of the lighter servers and less than twenty in some of the heavier servers that take the Tower of Oz seriously, do it daily or however you want to phrase it. That really is a shame, what was probably devised as (high level) content, is essentially just bloat in the client. The biggest impediment as many have already said, is the sheer amount of time that it takes to get anywhere in the Tower.

In a game of grinding, this is probably the worst of it. If I want to reach Level 250, it might take two years, but I can do it for an hour, log off, boss, enjoy friends and guildies and a whole slew of other things before come back and put a few more percentage points on the EXP bar. But this, this requires (what I estimate to be) a full two hours plus of uninterrupted commitment of nitpicking and praying to the Gods of RNG. And in the end, what does it net you? 80% of the time nothing, except having to repeat the dull same stages over again, for that slim margin to move further.

This is the worst type of content, content that has great potential but due to poor mechanics and implementation, nobody, relatively to population, utilizes.

Changes?
  • Check-out Points where characters can leave the Tower, not just the game, to do other things.
  • Randomization among the floors based on difficulty, e.g. 1-20, 10-30, etc., boss stages excluded. It doesn't make moving up the Tower less tedious, but does introduce variability and a sense of surprise.
  • What Bacon said, his Fun Mode is a great idea.
  • I don't mind invisible platforms, because that is a legitimate JQ challenge, but making random combination or random (correct) portals in a unforgivingly timed JQ shifts the game towards too much luck dependence versus skill dependence or challenge.
  • I could have sworn there were practice rooms implemented, but I guess I remembered incorrectly. So, practice rooms should be added.
  • Rooms need to be "normalized" such that some classes don't get too much of a benefit from their movement skills, particularly in regards to vertical movement.
  • Party Mode. Actually, this thing would be pretty good as a Guild PQ or just a regular PQ, that's what it should have been in the first place.
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Messages In This Thread
Tower of OZ could change? - by Ivangold - 2014-09-07, 07:30 AM
Tower of OZ could change? - by Reddish - 2014-09-07, 08:57 AM
Tower of OZ could change? - by Soph - 2014-09-07, 09:45 AM
Tower of OZ could change? - by Marksman Bryan - 2014-09-07, 10:26 AM
Tower of OZ could change? - by Bacon - 2014-09-07, 02:06 PM
Tower of OZ could change? - by Eliseo - 2014-09-07, 02:17 PM
Tower of OZ could change? - by Chilly - 2014-09-07, 02:42 PM
Tower of OZ could change? - by kruimel0 - 2014-09-07, 03:13 PM
Tower of OZ could change? - by Marksman Bryan - 2014-09-07, 03:17 PM
Tower of OZ could change? - by Ivangold - 2014-09-07, 03:57 PM
Tower of OZ could change? - by Marksman Bryan - 2014-09-07, 04:27 PM
Tower of OZ could change? - by Niernen - 2014-09-07, 05:45 PM
Tower of OZ could change? - by fodjgngf - 2014-09-07, 06:44 PM
Tower of OZ could change? - by Ivangold - 2014-09-07, 09:27 PM
Tower of OZ could change? - by TidusLoveYuna - 2014-09-07, 11:21 PM
Tower of OZ could change? - by Ivangold - 2014-09-12, 06:28 PM

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