2014-09-07, 01:02 PM
Henobi Wrote:Hay nitonoob!
I think for the most part you're correct. I've been experimenting with this on cvellum for a couple of weeks and last week I sacrificed one run for testing purposes during 2x and had 5 people (with no drop rate %) at the end before I kill it tap him. Needless to say I didn't get the usually huge amount of drops but rather the 10 or so weapons my party would get when I didn't solo. This week I also had a bam friend run around in the map for the whole time i was in there and she made sure not to touch him and the drops worked out as if I solo'd.
Really sucks it works this way, it's like Nexon rewards the people who are able to solo 100x more than people who party up. =/
Hay henoobi <3
Yeah that's pretty much what I did when I was testing too, over the course of about 8 weeks I tested with 6 active party members, 4 active party members and 2 passive/looters, 3 and 3, 2 and 4 and finally 1 active member + 5 passive/looters. The fewer active party members I had resulted in slightly more drops each time, until we 'peaked' at just me attacking and everyone else looting. It wouldn't have been quite such a dramatic difference if everyone had more drop rate equips but I was the only person in my group to have a full set of ~220% gear, which screwed with the balance for everyone else. It was an extremely miserable discovery, given that Chaos Root Abyss was pretty much the last and only thing my guild did as a group (save for Flag Race at least). Even after finding out how it worked we did a few kills with everyone attacking just for the sake of it being more fun than everyone waiting for me to kill alone.
It's really rather sad that if you go in completely solo with no looters and are powerful enough (and loaded up on drop rate multipliers) you can get more drops than a full party of 6 ._. the way bossing works in MapleStory is completely backwards. Why they seem to be set on encouraging people to play a MMORPG alone is beyond me.

