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Super Smash Bros. Wii U and 3DS Discussion
IMO the key ones are the overall physics that will affect overall gameplay which include:

>ledge stalling may be impossible now? If you drop from the ledge and jump back up, you literally will just NOT grab it. It's like the ledge gains invulnerability to your grab for a certain time after you let go. DO NOT TAKE THIS OUT OF CONTEXT. I am not 100% sure I need to try it again on my 2nd go around but in my last match I basically lived on the ledge trying this out.There is a short and small window of time after dropping from the ledge that the ledge becomes "immune" to your grab.

>YOU CAN CANCEL RUN WITH SHEILD.

>The game still has a sense of floatiness to it that is present in brawl. It's definitely not like Melee where you drop like bricks.

>shield rolling is extremely fast and there's a neat little sparkle star effect when you do it and acting out of shield is as well. I think of it like a mini-wave dash. No wave dashing or l-cancelling. Just rolling baby.

>there is no Melee dash dancing. It's incredibly hard to do with the circle pad but it's essentially the same thing as brawls. IE not super useful or practical.



note 4 is the one that brings together the technical players and the more casual players, as now there is a middle ground for retreats/approaches. Though I hope attack landing lag wont be as bad without L-Canceling. I'm more hyped about run canceling with shield though.
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Super Smash Bros. Wii U and 3DS Discussion - by Dudewitbow - 2014-09-06, 01:19 AM

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