2014-09-06, 12:17 AM
Malthe Wrote:Dota2.
Nothing buyable affects gameplay in any way and is 100% cosmetic.
Everything cosmetic also drops while playing the game.
A fully functionable market and trading system to exchange cosmetics for other cosmetics.
Everything that affects gameplay is available the second you start the game.
Best free-to-play model of any game i've ever played for sure.
Literally DoTA. Every single thing that's relevant to gameplay is completely available to even a newbie; only skill and knowledge determines how well you play. I also love how you can sell/trade hats if you don't want them anymore. *Hint: Buying your desired cosmetics from the market is usually cheaper than buying straight from the Valve store*
LoL still bugs me with the "play or pay to unlock the champions" and "play to buy runes to give a slight in-game advantage". Why do I have to play for countless hours to permanently unlock everyone? Don't give me this "burden of knowledge" crap because I handled DoTA perfectly fine. Runes also give the illusion of "pay to play" except not exactly, because you can either stick with the same old champions but get the better runes quicker, or buy more champions so you have more variety, but your runes suffer and can cost you some games. It kind of nudges people to use money to unlock champions if they want to get runes. I'm aware that eventually you'll get all the runes you need, but you'll still feel annoyed realizing that sometimes the difference between victory and defeat could've been getting those couple shiny runes. I really wish LoL sold champions/runes at ~5%-10% of the current prices. Has anyone even unlocked every champion and needed runes for free without having to play for years? I apologize for complaining so much about League.

