2009-01-20, 03:27 PM
My post in "Class role balance" in general section.
So, lets take my CB with it's 248(or 284) defence at lvl70. With this formula he should get 372 damage reduction of a physical attack with 248 defence. Now, this doesn't make sense because no monster I fight does this kind of damage, unless it's a D.Roy or something like that(even V/Hoodoo would hit under 10). If I'd add in level I could even walk trough Zakums third body at lvl80 with HB and MG(ok, that's not true, but you get the point).
Every kind of armor should add some magic defence after lvl30, because thats when you start fighting monsters with magic attacks. Making luk like 0.1 Mdef per point would also help. STR should help a little in normal defence, with like 0.25 per point too.
So, my CB has 284 defence(this one is higher, so I take this one) and if we add in STR it would have 287 Wdef(yay!). With this defence a Voodoo would deal ~370 damage to me(I haven't been here for a long time, so it could be a lot lower too).
Now, I don't know how much Wdef reduces the damage taken, or how monster to player damage is calculated, but somehow this damage(let's say the avarage is 300) should become an avarage of ~50.
We should also get an increase in the HP gained by sitting.
HurrycaneX Wrote:Maybe something like this:
(Magic)Defence added by job:
Warrior: 40%
Pirate: 30%(Would really help Corsairs)
Bowman: 20%(They should be able to take more hits than Thiefs)
Thief: 10%(Meant to be fragile)
Mage: 0%(Same as Thiefs)
(Magic)Defence added by Shield:
30%
So a Warrior with 1k(lol) defence and a shield(those don't really add a lot of defence so they should get a multiplier too) would get +70%(+700) to their defence. But even with this defence still doesn't do a lot because the avarage bosser still doesn't have over 1000 defence and not everyone has a shield or is a Warrior. This would make scrolling for defence some more usefull.
So, anyone care to help me on this?
So, lets take my CB with it's 248(or 284) defence at lvl70. With this formula he should get 372 damage reduction of a physical attack with 248 defence. Now, this doesn't make sense because no monster I fight does this kind of damage, unless it's a D.Roy or something like that(even V/Hoodoo would hit under 10). If I'd add in level I could even walk trough Zakums third body at lvl80 with HB and MG(ok, that's not true, but you get the point).
Dusk Wrote:No avoid. Some kind of quadratic function of defense, resulting in 300 defense (fairly standard amount for archers at least) shaving off about 500 damage, and 400 defense shaving off about 800 damage. That would work, I think.
Magic defense needs to be fixed, though, because mages have like thousands of magic defense and would take no damage from any magic attack. Drop one int to add .25 Magic Defense or so, doesn't make sense that lukless have more defense than luk.
Every kind of armor should add some magic defence after lvl30, because thats when you start fighting monsters with magic attacks. Making luk like 0.1 Mdef per point would also help. STR should help a little in normal defence, with like 0.25 per point too.
So, my CB has 284 defence(this one is higher, so I take this one) and if we add in STR it would have 287 Wdef(yay!). With this defence a Voodoo would deal ~370 damage to me(I haven't been here for a long time, so it could be a lot lower too).
Now, I don't know how much Wdef reduces the damage taken, or how monster to player damage is calculated, but somehow this damage(let's say the avarage is 300) should become an avarage of ~50.
We should also get an increase in the HP gained by sitting.


