hadriel Wrote:You take the average of your min and max critical damage, and read it off the left-most column. In that row, you get to tell 1) the DPS increase from a 5% increase in average crit damage (from a 10% increase in min or maxcritdmg), and 2) the other 4 columns indicate how much %STAT you must possess in order for the same DPS increase to be matched by 10, 20, 30, or 40%STAT e.g. from a you intend to replace.
So for example, if you have 50% average critical damage, then a 5% increase in average critical damage is 3.33% increase in DPS [which comes from (1.55/1.50 - 1)]. This 3.33% increase in DPS is the same as a) either having an additional 10%STAT when you already have 233%STAT, b) having an additional 20%STAT when you already have 500%STAT, and so on.
I have discovered a mistake in my previous post, which caused all tables to show an additional 100%STAT needed. This is because I didn't take the base calculation for %STAT as 100% [i.e. when you have 50%STAT, the multiplier to your STAT is 1.5, not 0.5, but it showed the multiplier value instead]. Working at 2am... Please do not use the tables that you quoted.
Hadriel
Oh... another question just arises when I was looking at the chart.
How come I need higher base stats to gain equal DPS increases with higher %stat on my equip?
This is just my assumption, so correct me if I'm wrong.
Let's say.... my average critical is 70% so with 5% avgcritdmg, my damage increases by 2.94% and if I have let's say, 300% total stat, a 10% stat equip would give me 2.5% damage increase only.
But if I were to upgrade to 20~40% all stat, it would give me more than 3.7% increase until my total %stat reaches 580, 920 and 1260 respectively?
Can you do one for 20% avgcritdmg too?
You can get 15% min/max critical damage on normal potential and I think with bonus potential, you can get about 5%?
So it might be possible to get up to 40% min/max critical damage?

