2014-08-26, 11:21 PM
hadriel Wrote:You take the average of your min and max critical damage, and read it off the left-most column. In that row, you get to tell 1) the DPS increase from a 5% increase in average crit damage (from a 10% increase in min or maxcritdmg), and 2) the other 4 columns indicate how much %STAT you must possess in order for the same DPS increase to be matched by 10, 20, 30, or 40%STAT e.g. from a you intend to replace.
So for example, if you have 50% average critical damage, then a 5% increase in average critical damage is 3.33% increase in DPS [which comes from (1.55/1.50 - 1)]. This 3.33% increase in DPS is the same as a) either having an additional 10%STAT when you already have 233%STAT, b) having an additional 20%STAT when you already have 500%STAT, and so on.
I have discovered a mistake in my previous post, which caused all tables to show an additional 100%STAT needed. This is because I didn't take the base calculation for %STAT as 100% [i.e. when you have 50%STAT, the multiplier to your STAT is 1.5, not 0.5, but it showed the multiplier value instead]. Working at 2am... Please do not use the tables that you quoted.
Hadriel
oh... thanks a lot, that's so much easier to understand!
If I am to give the credit to you, may I use the table as example for others?
If not that's fine too, I'll just use this table for myself.
Thanks

