SilvaLau Wrote:How much damage is increased in average assuming your critical rate is 100% if you increased maximum or minimum critical damage by 10%?
Do you think it's worth switching out for a ring with around 20-40% main stat?
The average crit damage is raised by 5% of your current average (unless mincritdmg > maxcritdmg, which is rare), so for a conventional DSE+skills increase of about 55% average crit damage, another 5% to the average is but 1.6/1.55 = 3.22% increase in DPS. Here's a table to guesstimate your range.
What 5% avgcritdmg provides assuming 100% crit rate
The avgcritdmg of 100% is achievable by a couple of classes, most notably AB and MM. I will also leave 3 other tables to compare 7.5%, 10% and 15% average crit damage increases too. The 15% is for people who intend to cube for 2 lines of Tier 4 Legendary critdmg potentials on their gloves.
What 7.5% avgcritdmg provides assuming 100% crit rate
What 10% avgcritdmg provides assuming 100% crit rate
What 15% avgcritdmg provides assuming 100% crit rate
Red italicised numbers indicate illogical readings. By the way you're not supposed to equip the 2 equipment you're wearing yet when comparing!
Basically, 10%min or maxcritdmg is worthless unless you are funded to the extreme, or you did not optimise your potentials properly.
I hope this table will answer all future questions on the value of min/maxcritdmg over %STAT or %Boss.
Hadriel

