2009-01-20, 09:34 AM
Devil's Sunrise Wrote:Basically like, uh
(wdef * 50 + level * 30) or something like that?
(I added in level just for the sake of it)
I'm thinking more along the lines of
max(wdef, wdef * (level + avoid + 0.5 * (str+dex)) / 30)
max(mdef, mdef * (level + avoid + 0.5 * (int+luk)) / 30)
That is, just as with att and dmg, the multiplier is not a constant (your 50) but grows with your stats.
I also like the thought of sticking Avoidability in there somewhere. Your Avoidability should not just determine whether you get hit or not (binary decision) but also how badly you get hit. If you have high avoidability, you should have a better chance of getting a mere glancing blow, no?
(OTOH, yet another advantage for those overpowered sins? Maybe not such a good idea).

