2014-08-19, 10:45 AM
Flonne Wrote:Is there a ton of postgame dungeon stuff unlike the first? I don't recall running into anything anywhere near that difficult in any other Tales games. Is the difficulty of postgame on Unknown comparable to postgame on Chaos in SO4, for example? I've really been looking for a game where even with perfect gear the postgame is almost impossible, and I've already beaten SO4 tons of times so I don't wanna replay through that...I haven't beaten 8wing EQ on Chaos yet, but the final dungeon has too many freeze bugs for me to risk wasting 5+ hours without savepoints just getting to her then freezing over an hour into the fight like I did last time.
No, in my opinion, the post-game dungeon itself is terrible in Xillia 2. There's literally three maps. It's extremely repetitive. This differs from Xillia 1, which had many varying maps, though you would basically always take the same path. I preferred Graces f, Hearts, and Symphonia's random dungeon style to this. Vesperia's Telescopic Graveyard is by far the best bonus dungeon I think.
I believe the other post-game content involves hunting the Gigantos, the Arena, and a couple of sidequests.
I found the extra bosses to be a lot harder than Xillia's or Graces f's as a comparison, but I think part of it is because they can just deal so much damage. Some things can still oneshot me, and other things are just bad combos that can happen. Or that bullpomegranate healing. The boss I was stuck on heals 10% HP every time he blocks an attack. If your AI is doing anything other than nothing... The final Arena battle was tricky as well because it's a 4v4.
I doubt it's the type of difficulty you're looking for? Though I remember the first time I stepped foot inside the Bonus Dungeon, it was nearly impossible for me to kill anything in a timely manner, and one of the maps is timed...

