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Question: KMST changes for mages.
#4
@ above: They're randomized. Much like Slash Blast+FA, Iron Arrow, and Pierce. It's not hard to figure out, just go to snails (Slimes are Lit Weak o_o) and spam CL a bunch of times. Record your max damage on one monster and on the second hit over 10 minutes or so. Divide the second number over the first and round to a reasonable number.

Ex If you hit a max of 24890 on your first hit and 18650 on your second hit,

18650/24890 = 74.92969...

and I'd assume it's a 75% multiplier across.
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Messages In This Thread
Question: KMST changes for mages. - by Silence - 2009-01-19, 05:21 AM
Question: KMST changes for mages. - by Kabanaw - 2009-01-19, 06:00 PM
Question: KMST changes for mages. - by Dusk - 2009-01-19, 08:19 PM
Question: KMST changes for mages. - by Russt - 2009-01-19, 09:06 PM
Question: KMST changes for mages. - by Avus - 2009-01-20, 04:23 AM
Question: KMST changes for mages. - by Fiel - 2009-01-20, 04:42 AM
Question: KMST changes for mages. - by Silence - 2009-01-21, 08:40 PM
Question: KMST changes for mages. - by Silence - 2009-02-04, 04:38 AM
Question: KMST changes for mages. - by Shidoshi - 2009-02-18, 03:40 PM
Question: KMST changes for mages. - by Kabanaw - 2009-02-18, 03:44 PM

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