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Thief %/s (KMS Unlimited and GMS Tempest)
This pissed me the pineapple off trying to test Mark of Darkness because of how fucking short its duration is (5 SECONDS) and how fucking rarely it activates (30%). I had to use Lucky Sevens to activate it so I didn't murder the pomegranate out of the monsters I was trying on. Then walk to another group of monsters, cast Darkness Omen, and come back hopefully in time to throw a single Lucky Seven to see how many bats fly out if it hit its 82% Activation Rate. So after trying that for an obscene amount of time, I decided to just go die at Normal Zakum and get some results.

Anyways, I've confirmed that for each Mark of Darkness stack, one extra bat from your cloud is sent to attack if it activates. Still not 100% confirmed on the generation mechanics, but unlikely to ever be 100% confirmed on something probability based. I'll probably configure the tables to use the rate I assumed earlier, and try to double check later if I actually level this character any further. I don't believe Stardust hitting multiple monsters is affected by this either. Otherwise, there would be a significantly huge difference in bat output and mobbing ability.

[MENTION=10792]kayeyearekay[/MENTION] I've also seen that Shadow Bats just do 1 damage to damage reflect and don't activate it, though this was against Elite monsters since I can't reliably find anything that DRs at my level. Not sure if they function any differently.

Shadow Bats also do not aggro monsters after hitting them, just like every other similar missile skill.
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Thief %/s (KMS Unlimited and GMS Tempest) - by JoeTang - 2014-08-07, 06:59 AM

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