2014-07-31, 08:45 PM
kaisers have always had a DC issue when doing too many hits too quickly.
wingbeat is dishing out all its damage (48 hits) in 1.9 sec, verses ~20 seconds. and while kaiser can *Barely* maintain 2 active wingbeats, the frontload of damage is quite the increase in dps; not SO much more in longer (dpm) fights.
Ive since reversed my opinion, especially now that i'm approaching 5:00 dojo time. kaiser's mathematics with wingbeat is triple beat + gigas at the same time. right now (speed 2) i can manage two gigas per wing beat, and recast swords replacing one gigas, every cooldown. compared to the old combo, 7~8 gigas per wing beat, while 3 are active, again, replacing swords with one gigas every cooldown.
estimation math
tecul1 Wrote:However, it's not a noticeable DPS difference compared to Orb because Wingbeat has a hits cap while Orb only has a duration.
wingbeat is dishing out all its damage (48 hits) in 1.9 sec, verses ~20 seconds. and while kaiser can *Barely* maintain 2 active wingbeats, the frontload of damage is quite the increase in dps; not SO much more in longer (dpm) fights.
Spoiler
Ive since reversed my opinion, especially now that i'm approaching 5:00 dojo time. kaiser's mathematics with wingbeat is triple beat + gigas at the same time. right now (speed 2) i can manage two gigas per wing beat, and recast swords replacing one gigas, every cooldown. compared to the old combo, 7~8 gigas per wing beat, while 3 are active, again, replacing swords with one gigas every cooldown.
estimation math
Spoiler
so again, very rough estimate, no-delay wingbeat dps is constant, while the old formula requires startup and timing. the no-delay will kill faster.

