Thought I'd make a small update to try to keep myself to a vague schedule. Have the general skeleton for Night Walker done, but I've decided to make one and give it a shot to figure out the details on Mark of Darkness and Shadow Bats. From what I see in videos, the activation rate and appearance of bats is pretty significant, which is a bit different from what the stat says. Might be counting actual hits to activate, Shadow Servant's hits, or something else is happening. It's not too clear anywhere whether Mark of Darkness's stack durations are independent of each other. It's possible since it's on the target, but most stack buffs on yourself refresh all their durations when it happens. Would make it a bit more complicated if I wanted exact values, but it could also be estimated to be at full stacks all the time if you're only attacking anyways.
Anyways, I only tested the output with the first KMST patch, and the numbers are pretty abysmal, but I believe they got buffed quite a bit afterwards, and there's a bit more I need to work out.
I won't be able to give it a try for 24+ hours since I have to wait for a character to delete (ty nexons), but unlike Blaze Wizard, I probably only need to get to 2nd or 3rd job and not 4th to see it all really. Might be able to expect this next week. And yes, I know this is 3 months late. After that, I'll probably just push out the latest KMS rebalances the same night.
Anyways, I only tested the output with the first KMST patch, and the numbers are pretty abysmal, but I believe they got buffed quite a bit afterwards, and there's a bit more I need to work out.
I won't be able to give it a try for 24+ hours since I have to wait for a character to delete (ty nexons), but unlike Blaze Wizard, I probably only need to get to 2nd or 3rd job and not 4th to see it all really. Might be able to expect this next week. And yes, I know this is 3 months late. After that, I'll probably just push out the latest KMS rebalances the same night.

