2014-07-26, 06:14 PM
byakugan Wrote:Someone already mentioned it in this thread, that whatever were the standings of these jobs in past years shouldn't matter in the slightest when balancing them right now, because thats what they are trying to finally accomplish, balance. Those flaws you mention in the palladin class should be addressed aswell as those of the other 2 classes instead of pretending they are justified because other jobs have it easier or this job had it hard before.
My point was, before Nexon can attemp to balance these classes they have to either make clear whats the concept they have for each of them or just give each of them the same stuff to make them equally strong. I personally lean more towards the idea of giving the 3 warriors different identities by making Heroes hit hard but vulnerable, DrKs tank for their party and sustain to them aswell and Pallys utility that could strip bosses of their strengths, The main problem I seee though is the comunity. The moment they see Heroes hitting harder than DrK and Pallies they will say "screw you" to these other jobs despite their perks and bandwagon to Heroes, while others will cry they got shafted by making Heroes the strongest regardless of their weaknesses.
and i say that they don-t have to. they can simply release a patch where everything is balanced and call it a day. expect another "balance" patch somewhere down the line, and another, and another. so much balance, but never terminal balance
edit: to clarify, the reason why people (myself included i guess) about the time X or Y class has been OP, is because nexon has never balanced crap. they only make X class OP compared to it's peers and then switch it next "balance" to the point that these balance patches have become shifts of power rather than actual balance patches in the eyes of the people

