2009-01-19, 12:23 AM
Oops, found this in the server code:
Code:
case 2301002: { // Heal
// TODO PARTY
uint16_t healrate = skills[skillid][level].hpP;
if (healrate > 100)
healrate = 100;
player->modifyHP(healrate * player->getMHP() / 100);
break;