2014-07-18, 07:13 AM
byakugan Wrote:Isn't it currently, and always has been, the concept of the 3 warriors to be like:
1 - Heroes: the strongest warrior but the most fragile aswell
2 - Palladins the utility warriors
3 - DrK's the tanky warriors.
Because now that I think about it, its never been really clear ever since 3rd job. They gave fighters rage, Spearman hyper body and iron wall and Pages threaten, but then got lost after 3rd job. If anything I'd be demanding they either get their ideas clear and balance them according to these descriptions or give the 3 jobs a bit of everything because from what I get right now, Heroes got nothing, their damage is only slightly better than the other 2 but they are far more fragile, DrKs got a lot of HP but nothing preventing it from going down in a blink and Pallys got it all, high damage, high utility and high defense.
Yeah pretty much neon has no idea on what they want the warriors to be. They want paladins to be defensive yet they gave them elements (reason why I mained it) which imply that they are crap at some monsters but pwn others. If they were balanced. I always viewed Heros as the strong and steady damage. ask for drks I thought of them as the strongest as long as you don't die. Since they used to have bossing skills based on HP. and have Hyper body as will.
However from this concept paladins will never be balance because nexon doesn't give a pomegranate about elements. And has seemly forgotten about them throughout the revamps.

