[Complete] Scheduled Minor Patch - July 16, 2014
#40
Marksman Bryan Wrote:They're working on fixing the obviously unintended, glitched high hit-rate for those skills. The only reason someone would think it "feels" intentional is if they're abusing it.

thank you for the slander. its cute how you copied a post from a different forum, and didnt bother to go to the original thread. such an obviously unintended glitch would be immediately fixed, like gold damage skin. i mean come on its obvious! the lines of code that were swapped are RIGHT THERE! so obvious. i remember the time when nexon took obviously unintended glitchs and fixed them with minor patches.... oh wait.

v150 went live june 25th, and nexon released a 'known bug' report july 9th. such an obviously unintended glitch is sure to make it on the list. who knows? nexon might be trying to reverse this, i mean cause come on, GMS is an exact digital copy of KMS.

how about keeping opinions as opinions and not calling "people you copy/paste quotes from" abusers for using official, and unedited, skills. surly you must believe that i, and every other player affected, should just stop using the attacks. lets all remove the keybinds and wait for nexon to make this a "known issue" and then "resolve" it.

koplje Wrote:Why does the spawn rate in Evo and other places break after every one of these patches? It's really annoying.
the delay you experience inside Evo is "normal" after the servers go down and reset. after a few days, you notice spawn rate increased, that happens due to kanna-glitch. if you played in the days of LHC, its similar to the effect of wild hunter map spawn glitch. spawn increase after glitch, and resets to "normal" after every server down/crash/maintenance.
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[Complete] Scheduled Minor Patch - July 16, 2014 - by kayeyearekay - 2014-07-16, 05:26 PM

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